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SDIDS_002
Animation movie with motion capture
Virtual reality inherits the technology to capture the movement of a person, which can then be retargeted to another character. Characters are created using VR sculpting software, a virtual skeleton is implemented and then animated through motion capture. Everything was put together and rendered to a movie inside a game engine. This pipeline was established to lower the time and efforts to create short animation movies and teasers, to communicate and engage with customers and consumers.
This workflow was used for the SDIDS_002 Party invitation video published on social media channels.
2018
2 Weeks
Motion Capture
Virtual Reality
Character Rigging
Tobias Kappeler
Inti Zea
Sebastin Ramming
Character Rigging
Movie still
Event flyer
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